A downloadable asset pack

Get this asset pack and 2 more for $10.00 USD
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Buy Now$5.00 USD or more

This asset pack is perfect for Zelda-like Game Boy games and it is made to work with GB Studio.

The pack includes a 256x256 tileset filled with seperate 8x8 monochrome tiles which can be combined and colored to create countless unique 16x16 tiles. 

It also includes a file with assembled 16x16 elements for quick use as well as some colored example images.

Over 100 small and large objects like:

  • Trees, plants, mushrooms and cacti
  • Rocks, crystals, and shells
  • Signs and containers
  • Doors, buttons, and levers
  • Pillars and statues

Tilable elements like: 

  • Stone and brick walls and floors
  • Dungeon walls and floors
  • Minecart rails
  • Bushes and planter obstacles
  • Grass, sand, and leaf covered floors
  • Riverbanks and water

I've tried to give my own spin on most elements which can be tricky at such a small scale so i hope it doesn't look too much like pre-existing assets.

I want to  keep improving and expanding this project so all reccomedations are welcome.

You can use these assets in any way you want but credit is very much appreciated.

Check out my other Game Boy assets:

Game Boy Assets by GGL


StatusReleased
CategoryAssets
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorGibbonGL
GenreRole Playing
Made withGB Studio, Tiled
Tags2D, Game Boy, gbstudio, Pixel Art, tiled, Tileset, Top-Down, Top Down Adventure, zelda
Asset licenseCreative Commons Zero v1.0 Universal

Purchase

Get this asset pack and 2 more for $10.00 USD
View bundle
Buy Now$5.00 USD or more

In order to download this asset pack you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

GBOracles Environment Pack 1.2.zip 140 kB

Development log

Comments

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Hiya, just thinking about purchasing. What pallete did you use for the color images?

No palette in particular i just picked some colors i thought looked good.

ah okay, not a worry :)

how do i attribute credits to you or your assets in a commercial gb game?

(+1)

That's completely optional and up to you. Maybe you can put a link to my page in the description. I'd love to see your game when it's done by the way :)

(1 edit) (+1)

hello! I finally started to try your tilesets for a little project. when you include variants, they are super convenient! (packed 8x8 to use in engine, 16x16 assembled to see the shapes, examples for inspiration)

but I realized that 2-bit images are not easy to use outside of gameboy dev. the engines I’m familiar with have a limit of colours per frame displayed, not per tile, so I have to edit each tile to pick colours from a global palette, or from the examples you make.

(note that it is fine that each tile exists only once even if we see variants in example — I can make copies if I have the space, or program palette swaps for specific environment or day/night changes)

so I was wondering if you would consider making one pre-coloured version of each tileset to help us who use other engines :) as the creator and someone who knows how to use graphics tools, I’d hope it would be much faster for you to pick colours than for me. the packs could also reach a broader audience, which would make up for the increased work.

what do you think?

Would it be possible to create png files  of each separate tile?

(+1)

would you consider adding a waterfall?

(+3)

thanks for the suggestion. I'm currently on a hiatus but i'd love to add an animated waterfall when i'm back. Keep an eye out :)

Will do!

(+1)

Amazing

(+1)

would I be able to use this in a commercial game and not have to worry about Nintendo coming after me?

yes, nothing in this pack is in violation of a Nintendo copyright.